![]() Okay did it now sorry but I send the event KEYEVENT_KEYDOWN now before the KEYEVENT_CHAR if the type from event is set to KEYEVENT_CHAR. XDennis0811 Techie Posts: 29 Joined: Wed 11:28 am When I press 'a' and click, gluSphere will be draw at mouse coordinates in openGL. When I click right mouse button and move with mouse, it change rotation. If ((key >= 65 & key = 48 & key GetHost()->SendKeyEvent(event) īrowser_->GetHost()->SendKeyEvent(event) When I click left mouse button and move with mouse, it change translation. Void WebCore::keyPress(int key, int scancode, bool pressed) OpenGL® ES is a royalty-free, cross-platform API for rendering advanced 2D and 3D graphics on embedded and mobile systems - including consoles, phones, appliances and vehicles. Contents of main.cpp : Two boolean variables are created, the first to keep track of whether backface culling is enabled or not and the. This tutorial follows on from the previous tutorial. Okay I got all the important keys working like letters, numbers, numpad, enter and backspace but my Letters are all the time Big and not small like they should.It feels like that the Shift Key is pressed down all the time but it isn't.Ĭode: Select all int getKeyboardModifiers(int key, int scancode) A technique known as backface culling is available to us to prevent the backfaces of the polygons from being rendered, thus saving precious rendering time. It is managed by the nonprot technology consortium, the Khronos Group, Inc. Hope someone can help me with this problem xDennis0811 Techie Posts: 29 Joined: Wed 11:28 am OpenGL is the industry’s most widely used 2D and 3D graphics API. The key gets successfully printed out in the function with the right ke圜ode but the CEF window gets no input.Did I miss something or why isn't the keyboard input not working ? Because everything else like Mouse Movement and Mouse clicking works Void WebCore::keyPress(int key, bool pressed)Įvent.type = pressed ? KEYEVENT_KEYDOWN : KEYEVENT_KEYUP GlfwSetKe圜allback(window, key_callback) Īnd I have this method In another class which handles they key input and sent it to CEF:Ĭode: Select all browser_ = CefBrowserHost::CreateBrowserSync(window_info, client_.get(), url, browserSettings, nullptr) An uppercase 'A' is reported as 65 by all events. For example, a lowercase 'a' will be reported as 65 by keydown and keyup, but as 97 by keypress. The keydown and keyup events provide a code indicating which key is pressed, while keypress indicates which character was entered. I have this method in my main class and it gets called by the OpenGL window and pass the key which is pressed:Ĭode: Select all void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) The keyup event is fired when a key is released. ![]() I successfully set up my CefApp application with OpenGL and everything is working like it should except keyboard input. After you have created a new Win32 Application (NOT a console application) in Visual C++, you will need to link the OpenGL libraries. ![]()
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